161.1: You're Not Supposed to Like It (w/ Mark, Jake, & Landry) Part 1
Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 1, the first half of the podcast, before tackling our main topic]
Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883
And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC
We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown
And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown
The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.